The following values need to be set, and your backend servers will be configured to work with the proxy. Setting up backend servers are rather simpler compared to the proxy setup. Once you've adjusted the values according to your preference, save the file, and restart the server. These are the settings you can tweak for your bungeecord server. Recommended to set to true for online mode servers. Ip_forward - Whether to allow IP or UUID forwarding. Look at player_limit above for a "real" player limit. Note that this limit is fake, you can set it to 0, players will still be able to join. Max_players - The max player limit shown in the minecraft client's multiplayer menu. Host - In this section, put your server IP followed by your port. So if you would like to support multiple client versions, simply specify at least one server per version and BungeeCord will do the matching for you. Prioirites - When a player connects for the first time or if forcedefaultserveris enabled then BungeeCord goes through this list of servers from top to bottom and tries to forward the connection to each of them. Since your players will be connecting to the proxy server first, the MOTD you set here is what players will see in their server list! Motd - Is used to set your message of the day for the proxy server. Now, let's continue with the other components of your bungeecord's config.yml file. Hub: motd: 'My hub server!' address: localhost:20001 restricted: false smp: motd: 'My smp server!' address: localhost:20002 restricted: false You can proceed to add as many servers as you'd like, in our case, we will add the hub and smp. Restricted restricted prevents players from joining the server unless they have the rver. Motd would be your motd of the backend server you've specified.Īddress would be your backend server's ip address, along with the port. Lobby: motd: '&1Just another BungeeCord - Forced Host' address: localhost:25565 restricted: false In this, you will be listing all your backend servers that the proxy server should be listening to. Online_mode - Set to true to not allow cracked players to join, set to false to allow cracked players to join. If set to 0 or below, this will allow an unlimited amount of users to join. Player_limit - Global player limit for your BungeeCord instance. We will not talk about a few values in the config.yml, as they are not necessary to be edited to set it up.įorge_support - Set to true if you want to allow players with forge clients to join We will explain line by line, what each bit means. Note that it may require more RAM if you're supporting GeyserMC players, in which case, add 1gb of ram for every 10 players you assume will play on bedrock!įirst, you need to go to your config.yml file in the root folder of your proxy server. A bungeecord server is not accessible in-game, because it redirects the user to the secondary and tertiary servers you have. Prerequisites to setting up the BungeeCord server - You will need to know your non-bungee server IPs and ports.Ī bungeecord server requires very little RAM compared to other servers. But, the point of using bungeecord ( which is switching between servers in a network ) renders pointless. Theoretically, it is possible to setup bungeecord with only 2 servers, one the bungeecord, and the other server being hub. You can setup the bungeecord server to allow players to easily switch between the hub and smp server.Ĭontinuing into this article, let's call the bungeecord server as a proxy server, and let's call the hub and smp as backend servers. One server is the bungeecord server itself, your second server is your "hub" server, for example, and your last server is your "smp" server, for example. To setup bungeecord, you must have a minimum of three servers with us at WitherHosting. BungeeCord is a software used to allow users to easily create a network of servers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |